People’s Choice and The Mighty Burchatta (also the name of our new band) are two of three “prize money awards” Indie Speed Run 2.0 will be doling out this year. Aside from an immediate cash award ($1000 and $500 respectively), both will be joining the Judge 15 in going to Yahtzee to be eligible for the $3,500. And before you ask, yes, it’s possible to win both one of these titles AND the grand prize. So, here we go!
The following five games will join our previously announced eight finalists to be considered for the $3,500 grand prize as chosen by one Mr. Yahtzee Croshaw of Zero Punctuation. And because all parties are better with more people, two additional games will be joining them in just a few short hours via a second post: the winner of People’s Choice (also taking home $1000) and the winner of The Might Burchatta (taking home $500). These 17 games will then enter the equivalent of 8.5 congenitally joined Thunderdomes to produce one grand prize winner later this month. :-O
Here’s our next batch of organic, fresh-picked games.
This year, we’re really excited to have such a gigantic and diverse panel of judges look over your work, but while more judges and more games means more finalists and more fun, it also means a bit more waiting. So, while we continue to wrap up a few loose ends, we’re pleased to begin presenting some of the finalists for ISR 2.0 in the meantime. We’re going to end up with 15 finalists (not counting the winner of People’s Choice or the Mighty Burchatta) in total, and today are pleased to share the first five with you! So without further a’doodoo, here we go!
Recently, we sat down with the winners of last year’s Indie Speed Run to see what advice they had for people hoping to replicate their success this year. Of course, they’re also competing this year to take home the grand prize two years running, so it’s up to you if you want to believe a word of it.
Now that ISR 2.0 is officially open for entries, we wanted to talk a little bit about how to get noticed by our judges, as well as clear up some popular misconceptions about competing in the event.
Before it’s possible for you to comprehend Danger Dice, you’re going to need to be in the right frame of mind:
Alright, now that everyone is pumped, let’s talk dirty. Danger Dice: What are they, how do I roll them, why should I avoid them. Basically, as we described in our last post, the Danger Dice are a “second chance” theme and element that will completely, and permanently erase the theme and element you were assigned. So how does this work? Let’s look at an example using some real themes and elements from this year’s jam.
Welcome to Indie Speed Run 2013, pre-registration is now open yadda yadda yadda. If you want info on what, when, and where this event is, I’d be happy to share it with you … basically anywhere else on this site but here. This particular blog post is for the vets (and particularly curious newcomers) as a quick reference guide for all things new this year.
The first thing you should know is that the core concept is basically the same: Make a team or don’t, make a game or … well, okay, that part is sort of required. You’ve still got 48 hours, you can still send us your masterpiece in any format you prefer, and you can still earn an extra spoonful of our love if the format you happen to prefer is browser-based. That being said, there are three key things fresh to 2013 I’d like to tell you about.