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Theme: Captivity | Element: Hippopotamus

How to Play:

Left/Right Arrows = Walk

Space Bar = Jump


My theme was "Captivity," so I decided to play with the idea of game / level design giving only the illusion of freedom.

The game explores what it would be like to have a tutorial mode that was like a friend talking out of his ass. Sometimes it's right, sometimes not. You can choose whether or not to believe the tutorial prompts.

Screen Shots:


Team: Diamond Dust

Featuring the development talent of: