Captivity | Element:
How to Play:
Left/Right Arrows = Walk
Space Bar = Jump
My theme was "Captivity," so I decided to play with the idea of game / level design giving only the illusion of freedom.
The game explores what it would be like to have a tutorial mode that was like a friend talking out of his ass. Sometimes it's right, sometimes not. You can choose whether or not to believe the tutorial prompts.
Featuring the development talent of: