Judges

Each year, Indie Speed Run connects aspiring developers with some of the most interesting names in game development.

This Year’s Judging Panel

Each judge will be responsible for selecting one finalist to put forward.

John Romero

Doom, Quake, Wolfenstein 3D

Davey Wreden

The Stanley Parable

James Vaughan

Plague Inc.

Jason Rohrer

Passage, Sleep Is Death, The Castle Doctrine

Lucas Pope

Papers Please

Ben “Yahtzee” Croshaw

Zero Punctuation, Hatfall, The Consuming Shadow

Oscar Jilsén

Goat Simulator

Andrew “Redigit” Spinks

Terraria

Matt Thorson

Towerfall

2.0 Judges (2013)

Peter Molyneux

Fable 1-3, Godus, Curiosity, Black & White

Notch

Minecraft

Kim Swift

Portal, Left 4 Dead, Quantum Conundrum

Ron Gilbert

Monkey Island, The Cave

Ben “Yahtzee” Croshaw

Zero Punctuation

Suda51

No More Heroes, Killer7

Trent Oster

BioWare co-founder, Baldur’s Gate

Jason Roher

Passage, Sleep Is Death, The Castle Doctrine

Brian Fargo

Fallout

Justin Ma

FTL

Matthew Davis

FTL

Dan Pinchbeck

Dear Ester, Amnesia: A Machine for Pigs

Brian Provinciano

Retro City Rampage

Amir Rao

Bastion

Andrew “Redigit” Spinks

Terraria

Ian Dallas

Unfinished Swan

Greg Broadmore

Weta, Dr. Grordbort’s

Our Sponsors

Unity is one of the world’s most advanced and widely used game engines.

The first 500 ISR Developers will have access to special code allowing them to access a Unity PRO license for the duration of our competition window.

 

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Defy Media Games Publishing Group is focused on servicing the independent developer community. We love the innovation and creativity born in this space and have discovered our audience is deeply engaged with this genre.
We can distribute your game on a portfolio of owned and operated game portals reaching more than 15MM users each month. We can manage publishing on third-party distribution channels such as App Store, Google Play, and Steam. We can fully or partially fund development. We can provide audience insights to help guide game feature sets and monetization. We can offer publisher-level QA for gameplay and device testing and leverage external beta testing. We can build a full marketing plan and generate materials like trailers, storefront copy, taglines, SEO keywords, static assets. But our key differentiator is that we can put your game in front of 150 million millennials by tapping into our network of highly influential video creators. In short, we are a one-stop games publishing service that can help your game find an audience and make money.

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Independent animators and game creators are the lifeblood of the entertainment industry. With Houdini Indie, they now have access to a comprehensive set of procedural tools and assets to help them experiment, innovate, and create!
Houdini Indie makes all of Houdini’s animation and VFX tools available under a limited commercial license to independent animators and game makers who want to use Houdini during the incubation stage of their business.

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